![]() In this regard, money earned from taxi fares and managing gasoline levels are incorporated as gameplay mechanics, in an effort to challenge players to make appropriate decisions within the required timeframe. The developers wanted to emphasize his limited skills as a taxi driver and his relatability as an ordinary person who is thrust into an extraordinary situation. The developers decided at the beginning of development that the protagonist is not a competent detective like Sherlock Holmes, or a superhero who specializes in crime fighting. An important influence for Night Call is the 2011 video game L.A. The development team of Night Call, led by project leader Laurent Victorino and writer Anthony Jauneaud, started planning for the game in 2016 and began working seriously with their publisher Raw Fury by 2017. Night Call offers three levels of difficulty: in the easiest difficulty or story mode, resource management and case investigation is adjusted to be easier, whereas in hard mode, money is harder to come by and the difficulty in terms of investigation is greatly increased. ![]() Players must be mindful of the amount of fuel left in the car's tank during Houssine's travels, which is funded with proceeds from cab fares. In between passenger fares, players may visit various locations to further Houssine's investigation by tracking down leads and following up on clues. In total, there are 75 passengers whom Houssine may meet encounter the course of the game. ![]() Night Call features a “Passidex” that compiles every character the player meets along with important information about their interactions with Houssine, which players may reference when trying to deduce the identity of the serial killer. Conversations are text-based and takes place between minimally animated character models, with players selecting dialogue options on Houssine's behalf, which is occasionally interspersed with his internal observations. Upon arrival, an overlaying scene of an interior shot of the car with Houssine front right and his passenger(s) in the back seat will play. From the in-game map, players would select a fare to accept and watch a yellow arrow navigate to its destination. Each night, players would drive around Paris as Houssine. The gameplay of Night Call has been described as a combination of a murder mystery adventure game and a "night gig economy simulator". A police officer blackmails Houssine to investigate his own case by leveraging his interactions with his passengers to track down the serial killer. The player may choose to play one of three versions of the same story outline, all of which follow a taxi driver named Houssine who wakes up from medically induced coma in a hospital after surviving an attack by a notorious serial killer two weeks before. Night Call 's visual style - low-key, black-and-white - is typical of the film noir genre. Night Call is set in Paris, the capital city of France.
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